Showing posts with label Nintendo 3DS. Show all posts
Showing posts with label Nintendo 3DS. Show all posts

Friday, June 28, 2013

The State of Gaming

I guess I should start by saying, I love video games, I've been playing them since I was 3 and I grew up with them as the main staple of my entertainment.  I gained my appreciation for music from them, pursued art as a profession because of them, started scripting and learning programing when I was 12 by messing around with them, and ultimately learned to type and structure sentences in a coherent manner because of them.  For me, it's more then just a passed time or hobby, it's my inspiration, it's what taught me, and it's part of my culture.  It's who I am, kind of like the kids who grew up watching movies in the theaters back in the 30's only to move on to become actors, directors, writers, and producers.

With all of that said, many people have the horrible misconception that follows a dumb stereotype from the 90's that gamers are lazy people who's brains are turning to mush and eyes are frying from playing games.  Of course, this is all bollox and couldn't be further from the truth but this blog entry isn't about arguing the merits and legitimacy of such claims, rather I'm going to take such a claim and run with it as I move into the point of this blog.

The thing is, I'm a gamer, I enjoy gaming, but I'm tired... and feel drained.  Gaming in general has become increasingly political to the point where as a gamer, I've spent more time in the past few years involving myself in the politics of gaming then I have been actually playing games.  I'm not talking about this console company vs this console company type of stuff that we've had since there was more then 1 system on the market (Genesis vs Super Nintendo anybody?), heck I'm not even referring to the constant political groups targeting gaming referring to games as the ultimate evil and the reason the (insert evil thing) exists....  No, I'm talking about the constant struggles we have from the game companies themselves, the constant dumb decisions that are made by the companies that are extremely anti consumer and the campaigns the gamers and fans have to do to not get screwed over.



Operation Rainfall anybody?


It seems like every month there's something new.  Like the above video is a reminder of, not too long ago we had the whole Operation Rainfall campaign because Nintendo of America refused to localize major Japanese games that Nintendo of Europe already did the translation and legwork for.  This of course happened during a huge drought of quality games for Wii and DS, a drought of JRPG's in general on all systems, the 3DS stumbling after launch with not everything ready for launch and much of the quality games a ways off, and Nintendo's business in general reporting their first losses in decades.  Of course Nintendo IS NOT the only culprits here and this is only 1 of the major events in recent times.  Earlier that year you had the whole Playstation Network Outage mess that was caused by a downwards spiral of drama from hackers upset by Sony taking away features from the PS3.  In the process of the outage, a "rumor" with an extreme amount of evidence and truth behind it from many sources came out saying Sony's security wasn't up to snuff and that Sony even knew about it.

Of course both of these scenarios were "amended" by the companies giving away free games and getting their business models back on track but in reality, they shouldn't of happened in the first place and as gamers we shouldn't have to constantly tell the companies to get their acts together.  Why is it though, we're still having to face similar problems and stupidity?  The whole No DRM Campaign that was being aimed at both Microsoft and Sony after Sony's rumored bought DRM rights and lack of straight forward confirmation about the subject when pressed saying it will be up to publishers and Microsoft's rumored DRM/always online which was later confirmed in the form of requiring once a day connections and DRM that binds physical games to an account basically cutting out used games.  In my personal and honest opinion as well as in the opinion of many people in the industry, DRM isn't entirely a bad idea, as companies, such as gamestop, have been leeching off of the success of the industry and exploiting loopholes that were there to give convenience to gamers through their used games strategy.  In example, its rare to find used DS games that have cases and booklets even at places other then gamestop because Gamestop gets rid of the cases and booklets for DS games which is evidence to the monopoly they have on used games.  With all of that said, the way the Microsoft and Sony went about this though and the apathetic, nonchalant, and sometimes even cocky attitudes they had on this situation and even the lack of backwards compatibility rubbed me and other like minded gamers the wrong way.  Messaging couldn't be any worse.... the whole issue shouldn't be happening in the first place and shows just how far greed will take companies, even at the risk of destroying their own image, destroying their industry, and alienating consumers in the process.


The gamer point of view about DRM.


Again, these are just a few of the problems and issues.  Currently there's a campaign going on by gamers and Nintendo fans to End Region Locking that not only has been taken up on social networking but also on Nintendo's own social network aka Miiverse.  For reasons shown above, this is also a huge issue because region locking is effectively segregating gamers who are more then willing to buy games if given the chance.  In the case of Operation Rainfall, it made the success of the games it was gunning to get localized go up by knowledge and word of mouth but a huge majority of the people who would of potentially bought the NA versions of the games modded their systems to import the European versions of the games or even worse, were one of the nearly 1 million people to download the game illegally in 2011 alone.

As a gamer all of this frustrates me greatly and at times it feels like only Valve understands how to do proper business with gamers.  Of course this isn't true but it does get old always having to deal with all of these problems.  The lack of backwards compatibility, the region locking problem, localization issues (Monster Hunter Frontier and Monster Hunter Portable 3rd HD anybody?), stupid hardware designs (lack of a second slider pad built in on 3DS, proprietary memory memory on Vita, low internal storage on Wii U, 360's crappy d-pad, PS3's wrong turned triggers, Wii plug in attachments on the Wiimotes, crappy battery life on the Wii U pad 3DS AND Vita), faulty hardware problems (PS3 and 360's failure rates were unbelievably high), wondering why publishers won't bring their older games out (lets talk Capcom - Breath of Fire 2 is on the Wii VC and Breath of Fire 4 is on PSN but BoF 1 and BoF 3 are nowhere to be seen, no Rival Schools or RS Project Justice to be seen, still waiting on Powerstone and Onimusha on PSN and XBLA), the segregation of hardware in order to undercut others, lack of care for making new entries in older IP from 3rd party publishers and the spam of dark mature gritty violent games that turn women into objects rather then attempting to create unique experiences at the retail level that stand out as original ideas.

Thing is, I'm getting fed up with all of this and I'm pretty sure other gamers are as well.  This could be one of the major reasons why the Ouya kickstarter was so successful as the Ouya is offering methods that are going against what the industry is trying to do.  The platform is completely open, it allows anybody to make games on it, because it's games are completely digital it won't have to worry about the used game market, it's open ended nature will kill any region locking through user mods, it will offer the same upgrading and user mod experience that you get out of PC gaming and Valve, and because it allows anybody to make games on it, companies can easily support the system with software if they so choose.  While there are some aspects of its open nature I'm not the biggest fan of, such as the emulation, the PC already offers this, anybody who mods a system can already do this, and quite frankly, like Valve said about piracy, the biggest factor and reason for people to get games illegally is because of a lack of availability which again goes back to failures on the 3 major console companies parts.  I don't support emulation or piracy, but I'm definitely ready for change at a console level and hope that the success of the Ouya and other like platforms as well as the entry of Google and Steam in the console race could help move a young and somewhat hurting industry forward.

Either way, I'll still be gaming, hopefully I'll be doing more gaming and less campaigning, and I'll continue to support the developers that make the games that I want.  In the meantime, my Ouya just came in, time to go unpack it.

Saturday, September 29, 2012

Long Overdue Game Update

Once again, here I am, a good 2 months after my last blog entry, needing to write and inform and wondering why I haven't been blogging regularly.  With that said, a lot has happened that I haven't yet talked about, so again, I'm going to write about some of it and try to cover it.  This time, some of the games I've been playing.



Xenoblade Chronicles



This game is absolutely gorgeous



Xenoblade finally came out, after a very, very, VERY long wait  Yes I know, this came out back in April and yes, I've had it since launch.  I've been slacking in talking about it as well as slacking in playing it.  I was actually doing a live stream of it but due to a major SWTOR patch dropping (and my net being really nasty) I haven't gotten back to it.  With that said, this is an incredible experience and I feel I should note that and give this game some praise and notice.

First, let me go ahead and say this.  This game is by far one of the biggest and deepest RPG's I've played ever.  It easily holds its own to any RPG that came out this generation, regardless of region and is easily the biggest most robust single player experience on the Wii.  The amount of depth and thought put into this game is jaw dropping.  The soundtrack is an instant classic, the English voice acting is a lot better then I thought it would be, and if you're an Otaku, you have the option of listening to the whole game with the Japanese voices.  The environments are enormous and show off a scope not seen in any game this generation, EVEN SKYRIM.  The combat system seems simplistic at first but even 15 hours in the game, you're constantly learning new features that the combat system offers.  There's crafting in the game (yes crafting in a single player Japanese RPG) which is mostly for the "gems" but the amount of stats and effects that go into play from gems plus the fact there's several tiers of them leaves a very deep element of the game that you'll actually need a wiki or a quick gamefaqs search in order to know exactly what to do.

Gem Crafting


There's tons of side quests that have you killing tons of named mobs and exploring the world, that can seem overwhelmingly daunting because there's so many (kind of like MMO's and Elder Scrolls games) but ultimately help drastically in the items you obtain, the equipment you find, and levels.  Of course just like the crafting, you'll need to refer to a wiki or gamefaqs more then once in order to find out what you need to do and some named mob fights such as Reckless Godwin you may even need to refer to youtube gameplay vids for help.

Ultimately this game is, so far, one of the best games I've played in the past 10 years, the best JRPG I've played this gen, and easily the most bank for your buck as far as single player games go on Wii.  I can't stress how much fun this game is or how good this game is.  All you need to know is if you want to play a game where Western RPG mechanics meet a Japanese style RPG, you're wanting a very lengthy and deep single player Wii game or if you're looking for an excellent RPG regardless of platform, look no further.  If not, well, you're missing out.  I'm over 50 hours in and far from finished.  I'll be going back to this game very soon.



Kid Icarus: Uprising



Kid Icarus: Uprising box art


When Super Smash Bros Brawl was first revealed, many of us, myself included had the question "Where have I seen this angel character before?"  That's when rekindled interest in the Kid Icarus IP first started.  Fast forward to March 23 of this year, Nintendo released Kid Icarus: Uprising, which is the first new game in a series that has been dormant for over 20 years since the gameboy sequel to the original Kid Icarus.  This was a series that I never played but remember hearing about and seeing many years ago.  Ultimately what pushed this purchase over the edge for me was the inclusion of the 3D remake of the original NES title and the 3DS stand that came with a pre-order of the game.  Boy did I make a good purchase.

This game is one of the most content heavy, fully featured titles on a handheld, ever.  The voice acting is fantastic and reminds me of a Saturday morning cartoons while the music ranges from absolutely gorgeous to cheesy heroic on the fly.  The single player takes you through stages that are broken apart as part rail shooter and part 3rd person action game.  The difficulty scales from drastically easy, ultra casual friendly to insanely intense bullet hell most hardcore of the hardcore.  Along the journey, there's tons of items for collection that range from quick healing and power items to weapons and gear that you can equip to ultimately make you play different and get stronger.  I should also note, throughout the entire stage, all the major characters, whether good or bad, talk with each other constantly leaving plenty of comedy and adds a nice touch of detail to the experience that most other games can't match.

Screens of the game look better on the 3DS and in 3D


Between each level you're brought to a Super Smash Bros Brawl like menu (which is interactive and a game within itself) that lets you use an in game currency for "idol tossing" which gives you a random chance to get different unlocks, which usually have a nice description and story to them.  Also in the menu you can equip new gear, combine gear and make new gear, and you can go to a practice range to test out your equipment.  You can also equip sub items that you can use during your adventure, such as 1 use bombs, healing items and buffing items.

Like other 3DS games such as Dead or Alive Dimensions and Super Street Fighter IV: 3D Edition, the game makes very good use of the 3DS's wireless, featuring local and online multiplayer which is very well polished and addictive.  Furthermore, they implemented street pass and spot pass features that allow you to send and receive gems with people you pass by, which the gems contain the same stuff you get from the idols, which basically is more collectables and codex entrees.  Also you can fuse gems together to make more items.  They also took advantage of the systems AR features allowing you to collect cards with different gems and duke it out in 3D, which I should also note, this game has so far, the best 3D I've seen on the 3DS.  As for the AR feature, after messing with it in this game, if this catches on, I can see Pokemon being bigger then it ever was before.

Over all, this is another fantastic experience that if you can get passed the controls (which work fine to me) and you own a 3DS, I'd highly recommend it!  Very few games have this much content for only $40.



Radiant Historia



You'd be crazy to miss this one


Radiant Historia is one of the many MANY games that got completely overlooked as it's a JRPG, on the Nintendo DS, and doesn't have huge designer, publisher, or series name behind it.  Because of this, Atlus made the decision to initially make this game a limited print when it came out February 22, 2011.  However, it sold out pretty quickly, became an underground hit, and made a cult following.  Kind of like Demon Souls, the demand for the game was completely unprecedented; they never knew that it would become such a hit.  Four months after the release, the game was rare and hard to find, with amazon being the only reliable source for purchase but even there the game was going for well over $100 new and $50 used without booklet or case.  Luckily, me and many other gamers were pleasantly surprised and taken off guard when Atlus made the brave decision this February and announced that in due to high demand, they were going to reprint the game and have it available online on March 19, 2012.  Needless to say, Amazon and other stores started taking pre-orders and of course, this time, I plopped the money down.

I was sitting on this game for a long time without playing it but this August I decided to put in my 3DS and start playing it.  Boy is this game a good experience.  The graphics are reminiscent of Xenogears, the story is reminiscent of Chrono Cross/Trigger, and the battle system has an interesting grid base, not for your allies but rather the enemies.  Nothing is truly "new" about the game but it's a very well polished and extremely enjoyable experience.  One thing though that it does do different then most other games, is it has 2 simultaneous stories going on that stem from 2 separate realities from 2 separate timelines that stem from a decision you make early on in the game.  All throughout the game you can make decisions than go back to them via a time transport, which allows you to accomplish different things and alter history.  It isn't an open ended story like that of an Elder Scrolls or Bioware game but it does offer an interesting method of story telling, especially as you're constantly going back and forth between story lines in order to progress the over all game.

The time chart


The music in the game is enjoyable but far from memorable when set side to side with the 2 previous games I talked about.  It does definitely fit the game and set the mood though.  Also going back to the combat, while it doesn't feel entirely original, it does offer a very strategic and engaging experience from the typical turn based system.  Just doing attacks won't get you very far and you really have to pay attention.  The combat is consistently a lot tougher then most turn based RPG's and even after getting 50 hours in the game, I still struggle with some groups of mobs.  Expect to deplete your mana regularly.  If you're looking for a challenging and very polished RPG that's reminiscent to past PS1 and SNES games, I recommend checking this game out.  Don't wait too long either, as it can disappear again.



Heroes of Ruin



Hit or miss


In a previous blog I noted that there were many games I was anticipating.  One of them, was the overly ambitious isometric dungeon crawler action RPG, Heroes of Ruin which is made by N-Space and published by SquareEnix.  SE in recent years has been publishing more western games, which is good for them as it helps sales, keeps them competing with the giants like EA and Activision, and keeps smaller developers who's publishers may of dropped them still making games.  This game however, unlike many others, really caught my eye because of the strong online features most online RPG's, on not just handhelds but even consoles, lack and the big focus on randomized items and dungeons.

Ultimately, the randomization of the dungeons was hurt drastically by not having respawning bosses and respawning randomized dungeons for each stage.  This and of course the lack of a new game + killed the longevity of the game.  That said, there's a lot of loot with 3 main stats but a lot of sub stats, the talent tree while basic offers a lot more depth then expected, and the actual core gameplay is rock solid.  The online, while hindered by the lack of respawning content, is a lot of fun, offers voice chat, gives perks for playing with friends, tracks your stats on the website, and balances the game out to be a good mix for the levels of the players in the game.

The environments look great but the models need work


The presentation isn't really anything to write home about.  The menu's are bland and basic, the story is told in still images that only really look good in 3D, and the voice acting is nothing to write home about.  With that said, while the voice acting isn't stellar, it's better then expected and the music is pretty stunning.  Furthermore, while the models could be a lot better, the environments are gorgeous.  Over all, the game is a hit or miss.  For me, I enjoy it for what it is but it definitely lacks the polish and budget of games like Torchlight 2 and Diablo 3.



SWTOR patches 1.2 - 1.4 and Server Merges



Darth Malgus and a Jedi Master flash mob cosplay


I've written a lot about Starwars: The Old Republic.  It was easily my most anticipated game in 2011 behind only Xenoblade.  When the game launched, there was a lot of good things about the game that made it a really awesome experience, particularly while questing, however after spending a good amount of time with it, you began to start noticing certain things that really need to be changed, dropped, and added.  I actually stopped playing the game in February due to some of these problems and issues and came back a little after patch 1.2 dropped on April 12th, right during the middle of my Xenoblade playthrough.

This patch fixed 2 major problems with the game.  First and the reason why I stopped playing SWTOR, it fixed codex entrees.  During my time playing SWTOR, I really REALLY got into the story and lore of the game.  I did every quest, I watched every cutscene, and of course, I read every codex entry.  When I got mid way through Belsavis, my codex stopped working after I got a glitched out datacron.  From there my experience started getting really flat and mid way through questing on Voss, I just closed out of my account because the experience became too flat for me.  Luckily, patch 1.2 fixed this problem and rekindled my interest in the game.  The other major problem that this patch fixed was an annoying and rather troublesome problem with crewskills.  While crafting, in order for me to learn higher versions of my crafts, I need to reverse engineer them which turns items I make into materials but also has a chance of letting me learn higher end versions of my the item I'm crafting.  The problem with this was, at the time, it would roll a dice on it and usually, it would try and give you a version of the item you already know, making you have to constantly RE (reverse engineer) and use tons of materials in the process of trying to obtain the higher end recipes.  The fix basically made it so that when you RE and it lands on a version of the item you already know, it goes automatically to the next version so you're not constantly getting the same thing over and over and over.  This was a huge fix for me and when I came back, I finally got the things I've been lusting after.

All of this + broken system = not fun


Patch 1.2 wasn't all good though, as they didn't add in ranked warzones the way they said they would and do to this, many players that were holding out for it, left the game out of frustration because of the lack of it.  Also, while they introduced legacy, many of the things they shown off with legacy didn't make it to this patch (and still aren't in the game) though myself, I haven't kept up with what all that was and in the coming months after 1.2 enjoyed the crap out of 1.2 and legacy.  I should also mention, the addition of UI customization was a very nice addition for me.

Seems small but it helps a lot!


One thing I did notice was after 1.2's event and all the hold outs left, the servers became barren.  PVP queue's took sometimes upwards of 2 hours, getting a group for anything was impossible without friends, and the questing hubs felt very empty.  This spawned the need for server merges and transfers.  Right before 1.3, they started allowing people to transfer their toons from low population servers to a group of about 10 servers for higher amounts in the population.  Soon after this 1.3 dropped, which brought group finder, ranked warzones, character perks for legacy, same faction warzones, and the ability to add augment slots to your gear.  All of these were long overdue features but after the server merges and with a larger concentration of players to do stuff with, they all helped drastically.

This is a pretty accurate representation of how I felt.


Of course, soon after this we learned that the game will be going free to play and a lot of negative news came out that SWTOR is dieing but the fact of the matter is, with the server merges and the switch to the F2P model, it seems like they're making the correct moves needed to save their game.  They did a lot already to fix major problems and added missing features, most of which a good amount of people who bought the game at launch won't know they changed because they stopped playing early on.  Doing this can and most likely will rekindle interest and get people to take a second look at a game that has, since release, gotten a major face lift.

The recent patch 1.4 however, while adding more content, fails to deliver any major face lifts, which is a bit of a disappointment.  It could be because the game will soon shift to free to play and they'll soon be doing a lot of new things or it could be that they feel there isn't anything else that needs to be changed but there is still one glaring issue that I've had a problem with for a very, VERY long time and it's a PVP thing.  There are some stats in PVP that play little next to nothing in the grand scheme of things for PVP, those being accruacy, defense, shield rating, and absorption rating.  This is also do to how the game works, basically having most attacks labeled to being elemental, kinetic, and internal, rather then playing off of weapon damage, which is the only type of damage that any of those stats work with.  This is a problem imo for all aspects of the game, it makes DPS not have to worry about accuracy in PVE and PVP and it makes it so that tanks with tank stats get shredded apart in PVP.  If you're a tank, you should be able to dodge a fist, knife, and kick better then a blaster shot, which is not the case with this system.  Furthermore, an energy shield is not a middle aged big clunky piece of metal.  It should go off any time an outside force gets close, even something as small as a fly.  The fact that all these attacks don't bring up my shield generator's shield not only doesn't make any sense logically, it's also a broken system all around and needs to be fixed.  Hopefully, this will get looked at because currently, it's one of the most frustrating elements in PVP in SWTOR.  Furthermore, hopefully they fix Illum soon.